Behaviour and Rewards Systems Update 2017
At MRC our aim is that every student should achieve their personal best. This means that we have high expectations of all students conduct, work and effort in every lesson, as well as high expectations of the quality of teaching and learning. It is clear that if students are well equipped, are on time, work hard and are focussed, they have a better chance of achieving the above aim. As a consequence of this, we have updated our behaviour systems in order to guarantee that every lesson is purposeful, productive and disruption free.
Our belief is that MRC students are entitled to uninterrupted learning for every minute of every lesson. Our behaviour systems seek to make this entitlement a reality.
We have a behaviour for learning system that supports the teachers’ delivery of outstanding lessons. With regard to students, it focuses on three main areas: students must arrive on time, produce their very best work and not disrupt others.
This system allows one warning to be given to a student, in any given lesson, with the student then being removed from the class on the second warning and isolated until the corresponding time the next day. During isolation work is provided to the students.
The SENDCO and his/her team have a key role to play in ensuring that expectations are understood by all SEND students and that intervention, support and isolation is tailored to address the needs of these students where it may be suitable to do so.
We know that rewarding good behaviour, work and effort promotes positivity and better learning. Students are regularly given rewards for the above which is celebrated in weekly assemblies and with prizes given out at the end of each half term.
We now use an online reward system called Epraise that is designed to be easy to use, immediate and visual for the students, its available as an APP for students to download also. Epraise can be open for all to see in lessons and allows teachers to add achievement points immediately onto the students profile, meaning that the system is live for all to see and for tutors also to track.
Students will be able to purchase items from the reward shop, using their achievement points, at any time they choose to and students will also have the say on what is stocked in the reward shop. This system allows students to reward themselves throughout the year or to save and collect more points to purchase more costly items.